Blind Sparrow Interactive is a new Australian-based development studio making inclusive games and applications with an emphasis on blind and low vision accessibility.

This website has been designed to be screen reader friendly and low vision accessible. To navigate to different sections of this site use the level one header tags.

Our Games and Applications

The first project by Blind Sparrow has not yet been detailed. However, we have announced an anticipated release period of late January to early February, 2019.

About Us

Blind Sparrow Interactive is a small game development studio based in Melbourne, Australia. It is dedicated to making games and game-related applications that are accessible for blind, low vision and sighted players.

The studio was founded in October, 2018.

Contact Us

Blind Sparrow Interactive can be reached via email and social media.

For business or general enquiries, please use the email address

On Twitter we can be found via @BlindSparrowInt.

On Instagram we can be found via @BlindSparrowInteractive.

We primarily use Twitter to talk about what’s going on.

Work Opportunities

We currently contract out many different aspects of our work, from sound design, music and voice acting to digital illustration, specialist consultancy, QA and more. With our first project we are aiming for about half of our contractors to be blind or visually impaired. We hope to increase that split with future projects.

For our first project, we are still interested in hearing from voice actors – preferably women – as well as quality assurance testers who are into tabletop role play gaming.

If you would like to be considered, please send a short email introducing yourself to with the subject line “Work Opportunities”.

Our Vision

Our studio vision is:

To create exceptional, life-changing game experiences for low vision and blind gamers that can be shared with players of all sight ability and, by 2023, be regarded as one of the most influential and successful commercial game studios founded on the principle of putting (blind) accessibility and inclusion at the forefront of all that we do.

Philosophy and Goals

We believe games are important and powerful and that everyone should be able to experience the best that gaming has to offer, including blind and visually impaired players.

Our aim is to create games that are specifically designed for blind, low vision and colourblind players that the sighted can play as well. We believe that an important social aspect of gaming is being able to share an experience with friends and family.

We believe in being empowering, inspirational and aspirational – both in our games and as a studio. This includes such things as increasing player independence and representative protagonists that are portrayed positively and accurately right through to providing the visually impaired with employment opportunities and being a voice in the growing call to greater accessibility in games.

Intrinsically, the studio is motivated by the love and promises of God. We believe that God wants everyone to experience a life of fullness, and that his plans for each of us include a hope and a future.


We have started working on some of our own resources regarding sight accessibility and gaming. But the following list of websites are a great place to start for those who want an entry level introduction.

Audio Game Jam Resources.

Accessible Games web site.

Game Accessibility Guidelines.

As a general introduction to sight loss, we also highly recommend this episode of the Australian Broadcasting Commission’s show, You Can’t Ask That – Blindness: Link to episode on iView.

Also, if you are looking for an accessibility consultant for games, we highly recommend Brandon Cole. He can be contacted via Twitter at @SuperBlindMan.


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