Blind Sparrow Interactive is an independent development studio making inclusive, blind and low vision accessible games and applications.
This website has been designed to be screen reader and low vision friendly. To navigate to different sections of this site using a screen reader use the level one header tags.
Our Games and Applications
Ready to Roll
The first project by Blind Sparrow is Ready to Roll, a blind accessible RPG dice manager, coming to iOS on February 28, 2019. Listen to our audio promo here to learn more: Audio Promo.
With many tabletop RPGs being largely “theatres of the mind”, we believe roleplay gaming is a magical way for blind and sighted people to socialise and go on exciting adventures together. But, as players know, rolling dice quickly and independently is tantamount to keeping the flow of the game going.
With Ready to Roll you can roll multiple dice and dice types quickly and efficiently. Save custom rolls and review previous rolls. Roll percentile and for advantage. Change voice over speed and type. Have individual dice rolls read out. And much more. Completely designed from the ground up for blind accessibility, enjoy easy navigation, full voice acting, and the freedom of having a set of RPG dice on hand, ready to roll when you are.
The key art for the app is a commissioned piece created by the wonderful Madeleine Beer. To hear an audio description of it, click here: Key Art Description
The VO you hear is by the delightful Grace King.
A press kit will be made available on February 25.
Blind Sparrow Interactive is a small game development studio based in Melbourne, Australia. It is dedicated to making games and game-related applications that are inclusive and accessible for blind, low vision and also sighted players.
The studio was founded in October, 2018.
Blind Sparrow Interactive can be reached via email and social media.
For general enquiries, please use the email address hello@BlindSparrowInteractive.com.
For support enquiries, please use the email address support@BlindSparrowInteractive.com.
On Twitter we can be found via @BlindSparrowInt.
We primarily use Twitter to talk about what’s going on with our projects and in the studio.
We will soon be working on our second – currently unannounced – project. We contract out many different aspects of our work, from sound design, music and voice acting to digital illustration, specialist consultancy, QA and more. With our first project, Ready to Roll, we were aiming for around half of our contractors to be blind or visually impaired. We achieved that and we are hoping to increase that ratio with our next project.
If you would like to be considered for contract work for any of our projects, please send a short email introducing yourself to hello@BlindSparrowInteractive.com with the subject line “Work Opportunities”.
Our studio vision is:
To create exceptional, life-changing game experiences for blind and low vision players that can also be shared with sighted people.
Philosophy and Goals
We believe games are an important and powerful medium and that everyone should be able to experience exceptional and life-changing games.
We create games that are specifically designed for blind, low vision and colourblind players that can be shared with sighted players as well. We believe that an important social aspect of gaming is being able to share an experience with friends and family.
We believe in cultivating a studio that is empowering, inspirational and aspirational. This extends to everything we do: from our studio culture to creating representative protagonists who are portrayed positively and accurately, all the way through to providing visually impaired developers with employment opportunities and being a voice in the growing call to greater accessibility in games.
Intrinsically, the studio is motivated by the love and promises of God. We believe that God wants everyone to experience a life of fullness, and that his plans for each of us include a hope and a future.
In time, we will be creating some of our own resources regarding blind accessibility and gaming. But the following list of websites are a great place to start for those who want an entry level introduction.
As a general introduction to sight loss, we also highly recommend this episode of the Australian Broadcasting Commission’s show, You Can’t Ask That – Blindness: Link to episode on iView.
Also, if you are looking for an accessibility consultant for games, we highly recommend Brandon Cole. He can be contacted via Twitter at @SuperBlindMan.